04-27-2021, 07:00 AM
hmmm...
Tyson is probably busy, and I've tried to do it myself (I was curious) , but couldn't make it with animated mesh.
I am not 100% sure, but I think Ty_actors are not supposed for these type of scenes, simply because that with actors, in Tyflow you mostly manipulate with their bones, not their meshes.
Here in the attachment I created a teapot that is doing similar thing like above scene.
But as I said, it's not moving (although, I think that in above video model also don't move - just camera moves).
For animated mesh, I guess we will need to find a way to particles perfectly chase animated target, stick to it, and then link to it.
Or even maybe position transfer could help here?
Not sure, but I will try to figure it out, and if I manage to find something, I'll post in here.
Tyson is probably busy, and I've tried to do it myself (I was curious) , but couldn't make it with animated mesh.
I am not 100% sure, but I think Ty_actors are not supposed for these type of scenes, simply because that with actors, in Tyflow you mostly manipulate with their bones, not their meshes.
Here in the attachment I created a teapot that is doing similar thing like above scene.
But as I said, it's not moving (although, I think that in above video model also don't move - just camera moves).
For animated mesh, I guess we will need to find a way to particles perfectly chase animated target, stick to it, and then link to it.
Or even maybe position transfer could help here?
Not sure, but I will try to figure it out, and if I manage to find something, I'll post in here.