Fracture operators resets position of actor and deforms the mesh
#5
hmmm...
Tyson is probably busy, and I've tried to do it myself (I was curious) , but couldn't make it with animated mesh.

I am not 100% sure, but I think Ty_actors are not supposed for these type of scenes, simply because that with actors, in Tyflow you mostly manipulate with their bones, not their meshes.
Here in the attachment I created a teapot that is doing similar thing like above scene.
But as I said, it's not moving (although, I think that in above video model also don't move - just camera moves).

For animated mesh, I guess we will need to find a way to particles perfectly chase animated target, stick to it, and then link to it.
Or even maybe position transfer could help here?

Not sure, but I will try to figure it out, and if I manage to find something, I'll post in here.


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Messages In This Thread
RE: Fracture operators resets position of actor and deforms the mesh - by d4rk3lf - 04-27-2021, 07:00 AM

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