04-06-2019, 09:25 AM
Partitions are re-seeds of the whole flow. They can be loaded back into max using a Krakatoa PRTLoader and meshed with frost, or even VRayInstancer I believe. You could also load them back into tyFlow and mesh them, but tyFlow is history-dependent so it'll be slower than Frost (when Frost is in geometry instancing mode).
If you're partitioning a large sim, you'll probably want to disable caching beforehand so you're not building up a huge cache that is unnecessary.
Experiment with some lighter flows to get used to the workflow and then go from there. Don't forget to read the docs.
If you're partitioning a large sim, you'll probably want to disable caching beforehand so you're not building up a huge cache that is unnecessary.
Experiment with some lighter flows to get used to the workflow and then go from there. Don't forget to read the docs.