uprezzing howto..
#6
Partitions are re-seeds of the whole flow. They can be loaded back into max using a Krakatoa PRTLoader and meshed with frost, or even VRayInstancer I believe. You could also load them back into tyFlow and mesh them, but tyFlow is history-dependent so it'll be slower than Frost (when Frost is in geometry instancing mode).

If you're partitioning a large sim, you'll probably want to disable caching beforehand so you're not building up a huge cache that is unnecessary.

Experiment with some lighter flows to get used to the workflow and then go from there. Don't forget to read the docs.
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Messages In This Thread
uprezzing howto.. - by super gnu - 04-05-2019, 08:02 AM
RE: uprezzing howto.. - by tyFlow - 04-05-2019, 11:19 PM
RE: uprezzing howto.. - by super gnu - 04-06-2019, 08:25 AM
RE: uprezzing howto.. - by tyFlow - 04-06-2019, 08:43 AM
RE: uprezzing howto.. - by super gnu - 04-06-2019, 09:22 AM
RE: uprezzing howto.. - by tyFlow - 04-06-2019, 09:25 AM

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