Simulation stops for some reasons on random frames
#7
thanks so much for the Test! Well, I got also a friend of mine to test this. He says also, that it doesn't stop at all and was able to go until it was through.

In fact, I changed almost everything like Hardware and System /new Installation Windows/Max, etc. It´s hard not to believe that it is the Memory as the onliest component sharing the two Computers. But you will have also your reasons or experiences, saying that it would not be the Memory - or hard to believe ( so memory is doing a rendering for Days long  - no Prob at all)

Well, Visual Studio... =) Never Used it. A bit of help would be pleasant then. But: Fact is, that Max never freezes. It simulates and then it simply stops. I press only "play" again and it does for a certain amount fine until it stops again. This is the Case when just hitting Play and the TyFlow internal Cashprozess goes along. Memory Usage is not significant. Route of that Road... (as long it won't be as long as the Silkroad or complex like Nil´s Delta...)

SO: The good thing here is, that I found out, that using an Export Particle node is keeping me from total drowning!
There is no stop at all anymore. Wich, I am very happy with (i am here in a Production situation...:/ )

PS: You said "pretty slow". Is there anything to keep in mind about getting a bit faster? I´m not expecting miracles, but maybe there are tricks. My AMD 16/32 Threads is utilized between 20-15% And My Geforce 1070 isn´t faster- Utilising around 2-3% ... don't know if it´s right, but it seems, that there are no steady 90-100% Utilisation on a GPU at all. Regarding faster Simulationprozess, I open another thread, because I have a Question about using Deadline, which seems a nice helper here - when it´s not too complicated. In the end, there are quite many Particles colliding, or? I did a comparable Test with Pflow and it seems, that it is even somewhat slower.

regards!
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RE: Simulation stops for some reasons on random frames - by caypiranha - 04-28-2021, 11:50 AM

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