04-29-2021, 07:23 AM
Several ways.
Most of the time, I just birth bunch of particles at zero frame, and then I use surface test op (either by geometry, or by procedural map), and from there I just add spawn operator.
If your character is animated, make sure to use object bind op, in both events.
Most of the time, I just birth bunch of particles at zero frame, and then I use surface test op (either by geometry, or by procedural map), and from there I just add spawn operator.
If your character is animated, make sure to use object bind op, in both events.