birth position animation
#2
Several ways.
Most of the time, I just birth bunch of particles at zero frame, and then I use surface test op (either by geometry, or by procedural map), and from there I just add spawn operator.
If your character is animated, make sure to use object bind op, in both events.
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Messages In This Thread
birth position animation - by mikeup - 04-28-2021, 04:47 PM
RE: birth position animation - by d4rk3lf - 04-29-2021, 07:23 AM
RE: birth position animation - by mikeup - 04-29-2021, 05:20 PM
RE: birth position animation - by d4rk3lf - 04-29-2021, 10:51 PM

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