birth position animation
#4
Use texture in Surface Test instead of distance, and just animate some gradent ramp (with maybe some noise to make it more organic)
That's how I do it.
Afterwards you can even use the same gradient ramp map, to drive disappearance for "real" character, if you copy it into opacity slot.
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Messages In This Thread
birth position animation - by mikeup - 04-28-2021, 04:47 PM
RE: birth position animation - by d4rk3lf - 04-29-2021, 07:23 AM
RE: birth position animation - by mikeup - 04-29-2021, 05:20 PM
RE: birth position animation - by d4rk3lf - 04-29-2021, 10:51 PM

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