04-29-2021, 10:51 PM
Use texture in Surface Test instead of distance, and just animate some gradent ramp (with maybe some noise to make it more organic)
That's how I do it.
Afterwards you can even use the same gradient ramp map, to drive disappearance for "real" character, if you copy it into opacity slot.
That's how I do it.
Afterwards you can even use the same gradient ramp map, to drive disappearance for "real" character, if you copy it into opacity slot.