05-10-2021, 02:37 AM
There's no inflation boundary...inflation just applies forces outwards from cloth mesh vertex normals. I guess you could artificially constrain inflation with a collider or something if that's the look you want. You can check the official examples scenes for the CCCS example where I convert tyFlow text to bubbly cloth for an example of how to constrain inflation with surface forces as well.
As for reverting inflation to a previous state without reversing the animation. You could use Find Target to move particles to a previously saved location. Depends on what look you're after I guess...you'd have to describe your project further.
As for reverting inflation to a previous state without reversing the animation. You could use Find Target to move particles to a previously saved location. Depends on what look you're after I guess...you'd have to describe your project further.