Deflating
#2
There's no inflation boundary...inflation just applies forces outwards from cloth mesh vertex normals. I guess you could artificially constrain inflation with a collider or something if that's the look you want. You can check the official examples scenes for the CCCS example where I convert tyFlow text to bubbly cloth for an example of how to constrain inflation with surface forces as well.

As for reverting inflation to a previous state without reversing the animation. You could use Find Target to move particles to a previously saved location. Depends on what look you're after I guess...you'd have to describe your project further.
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Deflating - by mic3mic4 - 05-05-2021, 07:19 PM
RE: Deflating - by tyFlow - 05-10-2021, 02:37 AM

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