Rotation operator: Look-at: Limit
#2
Interesting request...hmm...I'll have to think about it. Not sure how something like that could be implemented without a lot of snapping happening if the target crosses the 180 mark behind the particle. Maybe low interpolation would be enough to solve it.
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RE: Rotation operator: Look-at: Limit - by tyFlow - 05-11-2021, 02:18 AM

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