05-11-2021, 04:33 AM
Hi Marijke,
The liquid particles aren't going through, but the blobby result is, because it doesn't implement any geometry clipping.
The easiest solution would be to give your Collision operator a collision radius, then set the tyMesher blob radius to less than that value. Note....you will need a lot more particles in order to get a decent result, and a higher tyMesher resolution. Probably will need to lower your time steps too, since your collision geometry is very sharp and may be difficult for the collision algorithm to resolve with default time steps.
The ideal solution to a setup like this would be to have your tyMesher radius be less than the thickness of the fountain geometry itself, so the blobmesh around any given particle could never go through both sides.
The liquid particles aren't going through, but the blobby result is, because it doesn't implement any geometry clipping.
The easiest solution would be to give your Collision operator a collision radius, then set the tyMesher blob radius to less than that value. Note....you will need a lot more particles in order to get a decent result, and a higher tyMesher resolution. Probably will need to lower your time steps too, since your collision geometry is very sharp and may be difficult for the collision algorithm to resolve with default time steps.
The ideal solution to a setup like this would be to have your tyMesher radius be less than the thickness of the fountain geometry itself, so the blobmesh around any given particle could never go through both sides.