05-20-2021, 09:38 AM
If you want loopable animation, maybe it-s easier to just add mesh operator, disable "render only", and add Tylooper modifier to Tyflow Icon.
But I am not sure if this method is applicable to your concrete scene.
Other then that, you can try making Tycache, and afterwards doing to loop manually.
If you want a loop in the particle systems itself, then you can use custom properties for each particle to remember it's original position, then when it's life is about to end, you can make them travel to initial position (with find target, for example), and that way you can have a loop.
But I am not sure if this method is applicable to your concrete scene.
Other then that, you can try making Tycache, and afterwards doing to loop manually.
If you want a loop in the particle systems itself, then you can use custom properties for each particle to remember it's original position, then when it's life is about to end, you can make them travel to initial position (with find target, for example), and that way you can have a loop.