05-22-2021, 06:27 PM
Why you can not use surf test, at least to test them to go to the event where explosion is going on?
Just use this:
- Bith object
- Voronoi
- Surface test - volume inside (build a closed spline of where you want your explosion to be affected - extrude, and make sure it covers the frags you want affected).
__________ this surface test then leads to new event that have
- PhysX Shape
You can also use PhysX bind.. check bind to the ground, and some will stay stucked on the ground.
Just use this:
- Bith object
- Voronoi
- Surface test - volume inside (build a closed spline of where you want your explosion to be affected - extrude, and make sure it covers the frags you want affected).
__________ this surface test then leads to new event that have
- PhysX Shape
You can also use PhysX bind.. check bind to the ground, and some will stay stucked on the ground.