I mean; For example, there is one such operator, which is temporarily called "noise cutting" operator.
The "noise cutting" operator can generate a lot of "plane" to cut particles, as shown in the figure "a", and save the shape data of this convex body as "Cshape"“ "Plane" can open the noise option, as shown in the figure "B".
It is known that PhysX rigid body only supports convex body (as shown in figure a), then select "custom shape" - "Cshape" data in "hull type" of "PhysX shape" operator to calculate dynamics, and the particle display is the shape of figure "B".
Note: "custom shape": it is a mode to illustrate the hypothesis.
The actual calculation is convex, and the display is concave convex. The fragmentation details are increased, and the solution time remains unchanged. Do you think this way can be implemented in the future?
The "noise cutting" operator can generate a lot of "plane" to cut particles, as shown in the figure "a", and save the shape data of this convex body as "Cshape"“ "Plane" can open the noise option, as shown in the figure "B".
It is known that PhysX rigid body only supports convex body (as shown in figure a), then select "custom shape" - "Cshape" data in "hull type" of "PhysX shape" operator to calculate dynamics, and the particle display is the shape of figure "B".
Note: "custom shape": it is a mode to illustrate the hypothesis.
The actual calculation is convex, and the display is concave convex. The fragmentation details are increased, and the solution time remains unchanged. Do you think this way can be implemented in the future?