05-25-2021, 06:51 AM
(05-25-2021, 06:03 AM)mic3mic4 Wrote: OK thank you. I wanted to know because of the rendering process, I wanted to have control in both quality of animation render and post production.
once you have actual lights in the scene, compositing is no problem, I do hope tyflow can handle light instance natively one day~ but for now , bake into real lights seam to be the solution.
even you don't bake any light, use vray light material , render an extra distance map element(distance to the glowing object)
bake lights .rar is the script used to bake tyflow particles to lights.(for last repply )
lightmask.max is the distance mask element setup, and ligthMask folder.zip is AE project shows how to combine them