Can Tyflow particles be imported into UE4?
#2
As particles - no.
There is 2 ways you can import it in Unreal, that I know of.

1) FBX
Pros: Relatively small cache size, as it exports only shape and (animtaed) pos/rot/scale.
Cons; You can't change topology of the faces. You can't even delete small particles ( tip: you can make them very small though).
To do it, use particles export operator, and export every particle as individual objects. Then select all object and link it to some master object  (very important), and just export as fbx.
Here is my test of the fbx Tyflow in Unreal:
https://youtu.be/1ionQsrApeM

2) Alembic
Pros; You can export pretty much anything, including meshes that changes topology (for example water sim)
Cons: It can easily have enormous sizes (few GB's, even for small scenes).
To do it, you need to first make Tyflow renderable object (mesh operator, and untick "render only"), or if you are using Tycache, then turn off GPU instancing. If you are using Tymesher, you don't need anything.
But for all 3 cases above (sometimes they will not work), adding a edit poly or edit mesh modifier can help.
Then just use 3DS Max Alembic exporter and export it  as Alembic.
Here's my test of  Tyflow alembic export in -Unreal:
https://youtu.be/KmoY69stSEY
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RE: Can Tyflow particles be imported into UE4? - by d4rk3lf - 05-27-2021, 10:15 AM

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