05-28-2021, 10:23 AM
I have a simple tyFlow system with generating particles as spheres around surface to use them in VRayDistanceTexture map. I try to simulate ship wakes from the moving ship. Everything works fine at this point. Then I decided to cache particles to prevent calculate particles again before each frame on render farm (Deadline). I use network path for tyCache. When I render locally using tyCache particles then everything works fine as with not pre-cached particles. But when I send this file to render on render farm tyCache particles do not work. Even if the same file renders on my working computer but via Deadline tyCache particles do not work. I have no idea what is wrong.