Voronoi Fracture / Vray Edge Texture
#2
I'd say, just use different mat ID for the cuts.
If you scroll bellow into voronoi operator, you will see that you can easily assign different mat ID just for the cuts.
So, you can assign it, for example to 2.
Then you create multisub material, and in first material you use vray edge map, and in the second material, you don't use it.
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RE: Voronoi Fracture / Vray Edge Texture - by d4rk3lf - 06-11-2021, 09:40 AM

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