06-11-2021, 12:39 PM
(06-11-2021, 04:55 AM)tyFlow Wrote: You can set knot type to tangent, then adjust the tangents to modify the spline interpolation in a way that biases spline interpolation segments towards either end, and then use a non-normalized interpolation mode in the Birth Splines operator to generate particles at those biased segment locations.
Thank you for the reply, I had tried this but I was hoping to do this along a straight spline. so the particles are weighted towards one end without adding knots manually. Is there a technique for this?
Thanks!
L