Does the Actor Convert node have no animation?
#2
Yes...the Actor Convert node converts a skinned actor mesh into a static particle mesh.

You don't need an Actor Convert operator in order to give the skinned meshes a randomized matID. Just put the Material ID operator under the Actor operator, so that the MatID is applied to the actor root particles (not the actor rig particles, which you correctly send to another event in this setup).
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RE: Does the Actor Convert node have no animation? - by tyFlow - 06-13-2021, 02:38 AM

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