This thing is BUGging me since Day 1 !!
#6
(06-13-2021, 02:47 AM)tyFlow Wrote: 2-5mbps? Did you mean 2-5gbps? The speed you listed is roughly equivalent to 3G cellphone speed......that is....an incredibly slow network speed for any LAN.

It's quite strange that saving the file causes the slowdown since I have stops in my code to explicitly skip any tyCache data processing while saving.

Could you try isolating a single tyCache object to an otherwise empty file and see if you can reproduce the saving issue? Perhaps use a windows performance-measuring tool to see if you can isolate what bottleneck is happening during that slowdown (network transfer? CPU activation? HD activation? etc).  

It certainly seems, based on your description, that it's a tyCache issue...I'm just not sure what exact part of tyCache code could be the problem. Some extra tests/benchmarks like the ones I described above would help me to track it down. I haven't run into that issue myself but I also don't have an incredibly slow network to test things on so it's a bit of a tricky situation.

Yeah, I'm afraid it's 2-5 MBPS...

IT won't change that anytime soon; they are capping the speed on purpose.
It's 10MBPS when working from the office, but since the last year and so, working from home has a greater impact on the speed of the network and it's 5MB per second at best of times.

If it helps, it gets slower the more cached frames I have in the tyCache object.
So, in a completely empty scene with just one tyCache object, a 1000 frames tyCached sequence will make the scene file to be saved 100 times slower than a 10 frames one. That's why I'm saying it feels as if the tyCache is "checking" each individual cache file when the "Save scene" command is invoked.

The attached screen shows an empty scene with a single tyCache object, containing 502 cached frames, located on our network drive.
The scene file is 348 kb on disk.
It took 40 seconds to save on my local SSD.
I only noticed network activity spiking while saving; no CPU, GPU or HDD activity happened.

If I change the location of the cached files to the local disk instead of the network, the scene saves instantly; must be milliseconds, can't really measure that.


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RE: This thing is BUGging me since Day 1 !! - by Gregory - 06-13-2021, 05:29 AM

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