06-16-2021, 05:41 AM
I'm not really sure how that would work, to be honest. The problem with doing a UVW-to-mesh correspondence like that, is that there's no guarantee any particular UVW value will only have one corresponding mesh location, since UVWs can overlap. Especially for closed surfaces, like a fluid...you're basically guaranteed overlap, which would result in insurmountable artifacts (particles jumping all over the mesh as they try to find faces within the polygon soup that overlap the target UVW value).