To answer your last question:
If you use surface test, it will test the whole surface of the pole. If you want to test just the middle, you can use object test instead (object test is basically testing the pivot of the object).
Or, if you really want to use surface test, you can just make a little sphere, center and link it to the pole, and just test that sphere.
-----------------
About everything else, and looking at your flows, it seems that you are mixing 2 solvers in Tyflow.
1) Particle Physics
2) PhysX
They are different, and you can't use operators from one, and to work on the other solver (at least, not a majority).
For example: you can't use PhysX Shape with Particle bind (you need to use PhysX bind)
Take a look what I wrote here:
https://forum.tyflow.com/thread-1716-pos...ml#pid5838
My suggestion is that you go through official sample scenes, Tyson provided us, and dealing with cloth.
I guess, this would be best to do with Cuda cloth (so, no PhysX at all), and use appropriate operators with it.
Then again, you could do this with PhysX too...
It's up to you to decide... just check the samples
If you use surface test, it will test the whole surface of the pole. If you want to test just the middle, you can use object test instead (object test is basically testing the pivot of the object).
Or, if you really want to use surface test, you can just make a little sphere, center and link it to the pole, and just test that sphere.
-----------------
About everything else, and looking at your flows, it seems that you are mixing 2 solvers in Tyflow.
1) Particle Physics
2) PhysX
They are different, and you can't use operators from one, and to work on the other solver (at least, not a majority).
For example: you can't use PhysX Shape with Particle bind (you need to use PhysX bind)
Take a look what I wrote here:
https://forum.tyflow.com/thread-1716-pos...ml#pid5838
My suggestion is that you go through official sample scenes, Tyson provided us, and dealing with cloth.
I guess, this would be best to do with Cuda cloth (so, no PhysX at all), and use appropriate operators with it.
Then again, you could do this with PhysX too...
It's up to you to decide... just check the samples