Particle can´t be rendered mo´blurred -> "mesh defoormation" not supported
#2
You need to set render mode in your Mesh operator to instances. Otherwise all particles are being combined into a single mesh whose topology will change if you add/remove any particles from the system, preventing proper motion blur.
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RE: Particle can´t be rendered mo´blurred -> "mesh defoormation" not supported - by tyFlow - 06-22-2021, 03:31 PM

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