Material problem of Shape node
#4
You can't have multiple materials applied to a single particle (unless you do your own multi-sub material setup), so the limitation won't change.

Instead of using a Shape operator with a combined group, you can use an Actor operator and import the objects using a tyActor helper. That way the hierarchy of your particles will be retained as well as their materials (you just need to enable material inheritance in the Actor operator).
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RE: Material problem of Shape node - by tyFlow - 06-23-2021, 05:30 AM
RE: Material problem of Shape node - by tyFlow - 06-25-2021, 03:07 PM

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