That's an interesting request...currently there's no way to access and modify existing mesh UVWs like that. The UVWs that are modifiable by the Mapping/Script/etc operators are the single-value per-particle overrides. Perhaps something I can add in the future, though....although it does have somewhat limited usage, since it would only really work on box/sphere/etc projected UVWs...still, I could see it being a useful feature.
Questions about UV scale
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Messages In This Thread |
Questions about UV scale - by aksmfakt132 - 07-02-2021, 02:28 AM
RE: Questions about UV scale - by tyFlow - 07-02-2021, 04:18 AM
RE: Questions about UV scale - by aksmfakt132 - 07-02-2021, 04:47 AM
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