Object Bind Operator: Bind to UV
#4
(06-16-2021, 06:19 AM)TubeSmokeGuy Wrote: "Not really shure" means you'll investigate and give it a try?

Idk how a UVW layout of a fluid mesh with UV transfer looks like. But its interesting .

What also can be a usecase is, when you use UVW X-Form modifier, you could slide particles over the surface just by animating the U or V offset. This can be a really nice effect too.

 if you can't grarantee non-overlapping uv, then it doesn't make sense to do uv lock, if all you want is make particles sliding along some surface, try to use surface force together with spline force,  if you want some partcle stick to fluid sim, try extract certain particle out of the fluid, since particle id can be consistant, but uv probably not.
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Messages In This Thread
RE: Object Bind Operator: Bind to UV - by tyFlow - 06-16-2021, 05:41 AM
RE: Object Bind Operator: Bind to UV - by windwolfx23 - 07-06-2021, 04:46 AM

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