Invalidity of Rotation operator
#2
The problem is that you have your Speed operator timing set to Continuous, so the Point Force is never able to contribute to the Rotation, because the Speed operator overwrites whatever velocity exists on the particle each frame, before the Rotation operator evaluates.

If you need the Speed operator set to continuous, place the Rotation operator above it.
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Messages In This Thread
RE: Invalidity of Rotation operator - by tyFlow - 07-07-2021, 08:22 PM
RE: Invalidity of Rotation operator - by tyFlow - 07-08-2021, 03:35 AM

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