surface wrinkles
#1
im going a bit potty trying to shrink wrap something. im finally getting somewhere andfter spending a whole day tweaking settings semi-randomly. 
both cloth and collision object are pretty high res, and im up to 1/16 and 8 steps..    Every time i change one setting i have to rebalance all the others.. 


however, there is one effect which im not sure how to fix. 

see attached screengrab.   i get this bumpy, mottled effect over my collision objects.    



im using "shape radius" for both my particle and collider radii, since it seems to give the most stable result.   i was going mad trying to use "scale radius"  to be honest im still not sure when i should use one or the other. 


any suggestions?   i wont be able to use this for my project,  unless i can get a super smooth stable result.   i can fix it to an extent with a relax after simming, but that kills too much detail if i turn it up high enough to fix the mottling.
  Reply


Messages In This Thread
surface wrinkles - by super gnu - 04-06-2019, 09:19 PM
RE: surface wrinkles - by peshang - 04-06-2019, 09:30 PM
RE: surface wrinkles - by super gnu - 04-06-2019, 09:41 PM
RE: surface wrinkles - by MeHoo - 04-06-2019, 09:52 PM

Forum Jump: