Position raycast operator: Rays as splines
#3
All splines generated by tyFlow are dependent on particles, so just generating arbitrary splines that don't correspond to pairs of particles for the start/end point is not possible.

That said, you could generate the splines pretty easily by creating your initial particles, then spawning a child for each one and shooting it in the direction you want, and using a Collision operator to simulate a ray hit. From there, use a Spline Paths operator to generate splines between parent/child.
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RE: Position raycast operator: Rays as splines - by tyFlow - 07-08-2021, 02:37 PM

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