04-06-2019, 09:41 PM
yeah that was my thread.. very helpful it was too, and im getting reasonably good results.. my issue is glitchy surfaces where collisions are happening. as per screengrab.
its basically due to not really understanding the whole collision radius concept, and knowing when to use each of the different modes.
ive done a few more iterations now, and ive found that "shape radius" for particle collisions and "scale radius" with a multiplier of 0.9 for geometry collisions seems to give a clean result.
its basically due to not really understanding the whole collision radius concept, and knowing when to use each of the different modes.
ive done a few more iterations now, and ive found that "shape radius" for particle collisions and "scale radius" with a multiplier of 0.9 for geometry collisions seems to give a clean result.