VrayEdgesTex & VrayDirt
#2
Well, for the vray edges, have you tried to just select edges in the position object operator?
Or you can add lattice modifier to your model, and just spawn particles on it.

As for vray dirt (that is basically AO) I don't think it's possible because it's "render based" map.
But you can "render to texture" vray dirt.. bake it to object, and then spawn particles on the baked map.

Maybe there is some "screen space AO" map in 3DS Max, as plugin, or something, and I guess, that could be used to spawn particles realtime in the viewport.
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Messages In This Thread
VrayEdgesTex & VrayDirt - by zero-13 - 07-09-2021, 04:37 PM
RE: VrayEdgesTex & VrayDirt - by d4rk3lf - 07-11-2021, 02:00 PM
RE: VrayEdgesTex & VrayDirt - by zero-13 - 07-13-2021, 08:00 PM

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