07-13-2021, 10:05 AM
Umm... you might overthinking this...
I'd just do a reverse version of it, and reverse it back with Tyflow retimer.
So basically, you just need particles shooting out from object, making them smaller over time (and deleting them), a little bit of wind turbulence, and making several shapes similar like above example, for use in the shape operator.
Then you just reverse it back
I don't see the need of collision, spawn, find target operators.
I'd just do a reverse version of it, and reverse it back with Tyflow retimer.
So basically, you just need particles shooting out from object, making them smaller over time (and deleting them), a little bit of wind turbulence, and making several shapes similar like above example, for use in the shape operator.
Then you just reverse it back
I don't see the need of collision, spawn, find target operators.