Chains break too easy
#1
Hello
Just used the example: "tyFlow_chainLinks_001" to build a necklace for an animated character.
My issue now is that it breaks too easily even without animation running, only static collision. Also when running animation it happens to not collide with the object, too.

Tried couple of things, but always ended up with iteration increase. How to solve these problems?
If needed i can upload the modified scene, but basically i just changed scale of chains.
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Messages In This Thread
Chains break too easy - by ZZpbt. - 07-14-2021, 12:56 PM
RE: Chains break too easy - by tyFlow - 07-15-2021, 02:22 PM
RE: Chains break too easy - by ZZpbt. - 07-15-2021, 04:00 PM
RE: Chains break too easy - by ZZpbt. - 07-19-2021, 04:09 PM
RE: Chains break too easy - by tyFlow - 07-19-2021, 06:08 PM
RE: Chains break too easy - by ZZpbt. - 07-20-2021, 04:56 PM
RE: Chains break too easy - by tyFlow - 07-20-2021, 05:02 PM
RE: Chains break too easy - by ZZpbt. - 07-20-2021, 05:41 PM
RE: Chains break too easy - by tyFlow - 07-21-2021, 05:32 AM
RE: Chains break too easy - by ZZpbt. - 07-21-2021, 04:19 PM
RE: Chains break too easy - by tyFlow - 07-21-2021, 04:37 PM
RE: Chains break too easy - by ZZpbt. - 07-22-2021, 06:13 PM

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