animated alembic in tyactor
#4
(07-15-2021, 02:18 AM)tyFlow Wrote: If you object has mere deformations, you can import them by enabling deformations in the tyActor helper. But if it has changing topology (vert/face counts change over time), that's not supported by tyActors. You'll need to import that animation with a regular Shape operator instead.

I am trying to drive an alembic animation (which was an exported tymesher) using typarticle skinner. the particle skin uses a collaped version of the tymesher with bones. 

So basically trying to dirve an alembic animation with a tyflow rigid body. Just trying to make the end shake naturally.

Is this somthing that can be done? 

I attached 2 vids that show the alembic animation and the low res rigid body 

So far it seems to drive it until the animation starts on the alembic then it gets ignored by the particle skin.


Attached Files
.mp4   fungus-72.2_preview.mp4 (Size: 9.48 MB / Downloads: 231)
.mp4   fungus-72.3_preview.mp4 (Size: 834.62 KB / Downloads: 150)
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Messages In This Thread
animated alembic in tyactor - by ldotchopz - 07-14-2021, 10:07 PM
RE: animated alembic in tyactor - by tyFlow - 07-15-2021, 02:18 AM
RE: animated alembic in tyactor - by ldotchopz - 07-15-2021, 02:35 PM
RE: animated alembic in tyactor - by ldotchopz - 07-15-2021, 12:30 PM

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