Chains break too easy
#5
Sorry, didn't have a chance to look at this until now.

The main issue here is using a PhysX Collision operator in Mesh mode for your deforming collider...it's not your fault, that's the option that seems most appropriate, but unfortunately the PhysX library doesn't handle fast-moving mesh-based colliders very well. It's better to replace your collision surface with convex hulls which deform along with it, and the easiest way is to extract each face as a separate hull.

I've attached a file showing how to do it...and you'll see, the chain no longer falls through the mesh or breaks apart, etc.


Attached Files
.max   tyFlow_chainLinks_002.max (Size: 1.26 MB / Downloads: 283)
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Messages In This Thread
Chains break too easy - by ZZpbt. - 07-14-2021, 12:56 PM
RE: Chains break too easy - by tyFlow - 07-15-2021, 02:22 PM
RE: Chains break too easy - by ZZpbt. - 07-15-2021, 04:00 PM
RE: Chains break too easy - by ZZpbt. - 07-19-2021, 04:09 PM
RE: Chains break too easy - by tyFlow - 07-19-2021, 06:08 PM
RE: Chains break too easy - by ZZpbt. - 07-20-2021, 04:56 PM
RE: Chains break too easy - by tyFlow - 07-20-2021, 05:02 PM
RE: Chains break too easy - by ZZpbt. - 07-20-2021, 05:41 PM
RE: Chains break too easy - by tyFlow - 07-21-2021, 05:32 AM
RE: Chains break too easy - by ZZpbt. - 07-21-2021, 04:19 PM
RE: Chains break too easy - by tyFlow - 07-21-2021, 04:37 PM
RE: Chains break too easy - by ZZpbt. - 07-22-2021, 06:13 PM

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