Actor / Bones
#1
I have been having an issue the last few days with tyactor. I have searched as best I can before coming here to ask, but the actor mesh goes nuts when physx applied. I've setup several little test flows with different rigs I've imported, they work as expected until physx, and then the shape goes into chaos. I've setup physx bind every way I can, and it shows the bindings as expected. I have not experimented with the actor operator all that much, so I'm sure I'm doing something wrong, perhaps the models I'm using? I did read somewhere on here where admin looked at a users rig, and the bones where made of helpers, and from what I gathered they told the user they needed geometry, does this apply to bones? Thanks.
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Messages In This Thread
Actor / Bones - by Culverized - 07-23-2021, 02:22 AM
RE: Actor / Bones - by tyFlow - 07-23-2021, 03:57 AM
RE: Actor / Bones - by Culverized - 07-24-2021, 01:40 AM
RE: Actor / Bones - by d4rk3lf - 07-24-2021, 05:38 AM
RE: Actor / Bones - by Culverized - 07-28-2021, 10:59 PM
RE: Actor / Bones - by tyFlow - 07-24-2021, 05:41 AM
RE: Actor / Bones - by as-09324 - 08-11-2021, 12:52 PM

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