Actor / Bones
#4
You can't use mixamo models (or any fbx riggs) and get PhysX working right out of the box.
Simply because these riggs are using helpers as bones and not geometry as bones.
So PhysX basically doesn't have nothing to work with (calculate collisions)... It can't do it with helpers.

You can try that script for automatically converting Mixamo riggs to biped, but it wasn't working for all models when I tested them.
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Messages In This Thread
Actor / Bones - by Culverized - 07-23-2021, 02:22 AM
RE: Actor / Bones - by tyFlow - 07-23-2021, 03:57 AM
RE: Actor / Bones - by Culverized - 07-24-2021, 01:40 AM
RE: Actor / Bones - by d4rk3lf - 07-24-2021, 05:38 AM
RE: Actor / Bones - by Culverized - 07-28-2021, 10:59 PM
RE: Actor / Bones - by tyFlow - 07-24-2021, 05:41 AM
RE: Actor / Bones - by as-09324 - 08-11-2021, 12:52 PM

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