07-28-2021, 10:59 PM
(This post was last modified: 07-28-2021, 11:10 PM by Culverized.)
(07-24-2021, 05:38 AM)d4rk3lf Wrote: You can't use mixamo models (or any fbx riggs) and get PhysX working right out of the box.
Simply because these riggs are using helpers as bones and not geometry as bones.
So PhysX basically doesn't have nothing to work with (calculate collisions)... It can't do it with helpers.
You can try that script for automatically converting Mixamo riggs to biped, but it wasn't working for all models when I tested them.
That makes perfect sense, thank you.
(07-24-2021, 05:41 AM)tyFlow Wrote: Yea Mixamo comes in as helpers, and PhysX requires shape meshes in order to work.
At some point I should probably write some kind of Mixamo-to-bones converter or something.
Thanks, IĀ appreciate the help, and I really appreciate the work that has gone into this plugin, it is truly outstanding.