08-01-2021, 01:45 PM
Here's my quick attempt:
https://www.youtube.com/watch?v=QkCm06eXtVM
Attaching the file too.
--------------------------
The way that people did it back in the day (when fluid simulations were not present), is that you create very small particles (maybe even with little opacity), spawn them all the time, and drive them with some wind and turbulence.
The more particles you have, the less size of them (individually), they will look more detailed and cleaner.
Motion Blur plays a BIG role in this effect, because it nicely blurs all these small dots, creating an illusion of thin smoke.
(I've added MB in post, in my example).
https://www.youtube.com/watch?v=QkCm06eXtVM
Attaching the file too.
--------------------------
The way that people did it back in the day (when fluid simulations were not present), is that you create very small particles (maybe even with little opacity), spawn them all the time, and drive them with some wind and turbulence.
The more particles you have, the less size of them (individually), they will look more detailed and cleaner.
Motion Blur plays a BIG role in this effect, because it nicely blurs all these small dots, creating an illusion of thin smoke.
(I've added MB in post, in my example).