Render simple smoke with tyFlow without Phoenix FD
#5
(08-02-2021, 01:55 PM)d4rk3lf Wrote: If you mean at this thumbnail:
https://i.ytimg.com/vi/0CoIA9l5yxo/maxresdefault.jpg

You can achieve this easy with scanline render, with additive blending in standard material.
Make sure that material have some transparency and selfilumination.
Here's some of my tests where I used it:
https://www.youtube.com/watch?v=hM9oOi9Sr7k
https://www.youtube.com/watch?v=A3LTS7YcrUw
https://www.youtube.com/watch?v=3jDky1r5tDg

You can achieve it vray too if you're using light material, and throw in there some opacity.
But on my comp it was always waaaay too slow.

Alternatively, you don't need to render additive mode, but regular, and then in post just clone particle pass and set it to screen or add blending mode.

Here is some tutorial on Tyflow fire I did, where I used this method:
https://www.youtube.com/watch?v=KaN65TSqdwo

now.. it might be that I totally misunderstood you.. in that case.. sorry Big Grin
Your results are phenomenal! This is the quality I was hoping to achieve.Thank youSmile
I never thought of using Scanline renderer (hardstuck in Vray for 10 years). I will experiment a bit more in my free time with Scanline and Vray.
Vray can be a bitch when it comes to cranking up max reflection/refraction parameter.

PS. Yes, this is the thumbnail I was refering to.
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RE: Render simple smoke with tyFlow without Phoenix FD - by shirogtr - 08-02-2021, 02:27 PM

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