08-02-2021, 08:33 PM
Hi Nayan,
This is not a bug, but instead a quirk of your setup. You set your scale to 0,0,0 before interpolating back up...but a transform with zero scale also has zero rotation (they are related in a transform matrix...if you zero one out, the other is also zero'd out). This is more of a general math issue than something I can fix. The easy solution is to scale to a tiny value rather than zero (ex: 0.001, 0.001, 0.001)
This is not a bug, but instead a quirk of your setup. You set your scale to 0,0,0 before interpolating back up...but a transform with zero scale also has zero rotation (they are related in a transform matrix...if you zero one out, the other is also zero'd out). This is more of a general math issue than something I can fix. The easy solution is to scale to a tiny value rather than zero (ex: 0.001, 0.001, 0.001)