Property test (neighbors) between two Particles Shapes
#1
Hi,

I am working on a rigid body simulation (another building collapse). This time the main activator for the explosion is not an animated object but a tyflow particle.
I used to call a distance surface test operator (between the activator and the building) to put some voronoi particulary around the collision area just before any physX interactions.

But this time, as the activator is a tyflow particle (with a displaced shape), I called a neighbor property test to send the desired building geo to the next event (voronoi, physX, gravity, bind, etc). Unfortunately it did'nt work. I tried different parameters for the neighbor test (absolute radius, shape radius, scale radius) but none of them worked ... The thing is that the distance is calculated from the activator's origin (where the particle was born) but not from the shape given to it (which scale up by the time).

Does someone know how to create a workaround for it ? I looked at this post but did'nt work out for me  ... https://forum.tyflow.com/thread-1464.html

Thanks


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Property test (neighbors) between two Particles Shapes - by ColteArnaud - 08-12-2021, 04:26 PM

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