08-20-2021, 11:25 AM
(08-20-2021, 11:13 AM)d4rk3lf Wrote: Hey Ty.
Is there a way to scale cloth mesh in Tyflow?
Actually, imagine I tear cloth to many small pieces (each cloth piece contains several verticies/particles moving on the wind).
Can I somehow convert each cloth piece to single particle, and then use scale to scale them down (over time)?
Or some workaround fort that?
Thanks.
That's exactly what I have tried yesterday, to scale cloth parts down over time. I have seen once a workaround (I think in Anselm's skull disintegration tutorial) to convert to cloth just to get it deformed, then immediately to convert back to a physX shape to get it scaled down over time.
So I'm interested in the answer, too