Cloth and PhysX - how to know which operators work with which system?
#6
Scaling cloth isn't entirely straight-forward (at least, not as simple as scaling a particle), but it's definitely possible. First you have to understand what cloth is in a computational sense...it's not a mesh or a surface, but instead a network of constraints (called "binds" in tyFlow) which join together masses (in tyFlow's case, particles). So scaling of cloth can be done by simply scaling the binds that connect all of a cloth's particles together. This can be done using a Modify Bindings operator, and the operation would be scaling the lengths of the binds. For example, you can set mode to "multiply current" and enable the spinners for stretch/shear/bend and set them all to some number less than 1 (ex: 0.75) and also set the timing of the operator to continuous...that will continually multiply the rest lengths of all the binds by 0.75 each step, causing them to shrink which will result in the entire cloth shrinking down to 0 over time.
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RE: Cloth and PhysX - how to know which operators work with which system? - by tyFlow - 08-20-2021, 06:41 PM

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