Noise operator?
#10
You can also use object bind operator.
Make a sphere, add a noise, animate noise however you like.
Then in Tyflow...
- Birth (at zero frame (start and end), as many particles as you like).
- Position object (pick a sphere)
- Object bind (pick a sphere), and set it to surface (snap to surface)

Now, they will be stuck on the surface of the sphere, and will follow it's animation.
You can add a force (turbulent wind), and lower object bind force to zero, and they will swirl around the sphere, but no particle fill leave it's surface.
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Messages In This Thread
Noise operator? - by spewdog - 08-02-2019, 11:08 PM
RE: Noise operator? - by tyFlow - 08-05-2019, 01:30 AM
RE: Noise operator? - by spewdog - 08-06-2019, 07:27 AM
RE: Noise operator? - by tyFlow - 08-07-2019, 10:41 PM
RE: Noise operator? - by spewdog - 08-11-2019, 12:34 PM
RE: Noise operator? - by Dustsounds - 09-26-2019, 11:37 AM
RE: Noise operator? - by trenz - 08-20-2021, 01:44 PM
RE: Noise operator? - by TubeSmokeGuy - 08-08-2019, 06:21 AM
RE: Noise operator? - by tyFlow - 08-20-2021, 06:49 PM
RE: Noise operator? - by d4rk3lf - 08-22-2021, 11:14 AM
RE: Noise operator? - by Rodszera - 08-09-2023, 01:54 PM

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