Spawn new particle from another TYFlow, a question about the Birth Flow operator
#2
Try this (using your teapots as the example):

Teapot object: select faces on the spout you want to spawn particles from and give them a unique material ID.

Flow#1: Use the teapot as a reference node in a Shape operator, and spawn as many teapots as you like. Give the flow a Mesh operator and set 'render only' to false.

Flow#2: Use a standard Birth operator and set the timing to whenever you want to birth your particles, and add a Position Object operator as well. Add flow#1 as your object. Choose "Material ID" as a density filter in the Position Object and set the unique ID you previously set on the spout of the teapot.

Note: in versions of tyFlow prior to v0.16010, if no valid materialID is found, the Position Object operator will move particles to [0,0,0], even if 'delete if invalid' is on. In soon-to-be-released v.16010, this is fixed. So if no matching materialID is found, particles may be deleted if that option is enabled (which might be what you want for your scene).
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RE: Spawn new particle from another TYFlow, a question about the Birth Flow operator - by tyFlow - 04-07-2019, 07:11 AM

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