How to bind objects (not cloth, not shape) tight and stiff together?
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Hello,

I would like to use a Custom Properties node, to store Position and rotation as "TM" channel.
- It seems not to work with shapes, only with particles - is that right?

And the other task in the same flow is, that I want to import objects, which each consist of more than one mesh, as only one object.
(Imagine a lamp with a light bulb in it, which are two elements, but should stick tight together)


- When I animate it with position displace (because I need shaking, similar like a noise modifier would do it), then it is breaking in it's parts. I managed only to glue physX objects stiffly together.

With PhysX Bind "glue" they behave good, but the Custom Properties does not work.
(With Custom Properties on "Set" I am randomly giving back the original position, otherwise the shaking objects would leave there position.)

So what is here the solution?
And are my assumptions/knowledge correct?

- I have have also tried to make them to cloth in order to use "bind particles", but the cloth is deforming. Seems not possible to set cloth on stiff or is there a way?

Thanks for help
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How to bind objects (not cloth, not shape) tight and stiff together? - by Alexx31 - 09-05-2021, 10:30 PM

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