09-06-2021, 01:07 AM
Custom Properties works on any particle. It doesn't care if particles have shapes or not.
You can import multi-element rigs with tyActors, where the root particle of the tyActor controls the overall TM of the relatively-offset rig particles (in this case the rig particles would just be the other elements of your mesh).
The problem assumption in your setup is Custom Properties work in world space. So returning particles to their original pos/TM doesn't move them relative to some other particle, but instead just moves them back to the stored location in world space.
Apart from that, I don't really understand your setup. You want to shake the individual parts of the lamp? Or you want them to all shake together? Perhaps if you explain your idea with more detail...
You can import multi-element rigs with tyActors, where the root particle of the tyActor controls the overall TM of the relatively-offset rig particles (in this case the rig particles would just be the other elements of your mesh).
The problem assumption in your setup is Custom Properties work in world space. So returning particles to their original pos/TM doesn't move them relative to some other particle, but instead just moves them back to the stored location in world space.
Apart from that, I don't really understand your setup. You want to shake the individual parts of the lamp? Or you want them to all shake together? Perhaps if you explain your idea with more detail...