Low Poly/High Poly
#3
(09-09-2021, 07:24 AM)tyFlow Wrote: Depends on your setup...for 20 objects it's probably a lot easier to just create a reference flow of your low poly flow, then use a Shape operator to replace the low poly shapes with high poly. Add them all in the same order to the operator and they should replace their matching shape.


I forgot to say that after Birth operator objects spawned from 20 to 160 units. Is Your answer is still valid?
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Messages In This Thread
Low Poly/High Poly - by bronius - 09-09-2021, 07:03 AM
RE: Low Poly/High Poly - by tyFlow - 09-09-2021, 07:24 AM
RE: Low Poly/High Poly - by bronius - 09-09-2021, 09:13 AM
RE: Low Poly/High Poly - by tyFlow - 09-09-2021, 02:34 PM

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