If processing time per frame is greater then var then halt
#4
Yes PhysX is a bit of an exception to the Shift+ESC rule. Once I pass control to the PhysX solver, there's no escape from it until it completes its operation. That's just how NVidia have made it.

I don't have any tooltips at the moment, no. The entire UI is kind of hanging in the balance at the moment, as I decide whether or not (or mostly when) to migrate everything to Qt. Until then, I probably won't be making any sweeping changes.
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RE: If processing time per frame is greater then var then halt - by tyFlow - 09-13-2021, 12:14 AM

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