09-13-2021, 12:22 AM
Well for realistic shaking I would do a realistic setup...that means literally doing some light ground-collider shaking and converting your particles to PhysX rigidbodies and allowing them to bounce around.
Apart from that, it'll be a bit tricky to shake the rotation because right now the Rotation operator doesn't have a seed by time option (which is not a good limitation, so I will be adding it into v0.16128 which is going up tonight). Attached you can see how to shake the position.
Apart from that, it'll be a bit tricky to shake the rotation because right now the Rotation operator doesn't have a seed by time option (which is not a good limitation, so I will be adding it into v0.16128 which is going up tonight). Attached you can see how to shake the position.