How to bind objects (not cloth, not shape) tight and stiff together?
#4
Well for realistic shaking I would do a realistic setup...that means literally doing some light ground-collider shaking and converting your particles to PhysX rigidbodies and allowing them to bounce around.

Apart from that, it'll be a bit tricky to shake the rotation because right now the Rotation operator doesn't have a seed by time option (which is not a good limitation, so I will be adding it into v0.16128 which is going up tonight). Attached you can see how to shake the position.


Attached Files
.max   shake.max (Size: 716 KB / Downloads: 219)
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RE: How to bind objects (not cloth, not shape) tight and stiff together? - by tyFlow - 09-13-2021, 12:22 AM

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