How to spawn new particles where particles collide? (Nuclear Fusion Reaction)
#2
Interesting...firstly I'd suggest scrapping PhysX as your sim driver here. It's probably going to be really slow for something like this and way overkill (you probably don't need all the accuracy it will give you).

I'd suggest using a Property Test to measure the neighbor count of particles within a given radius. More than 1 particle within the radius means the particle is colliding with another. Send particles out which pass the test to another event where they spawn children (and delete themselves, if you wish), and then send those children back to the event with the Property Test so the cycle continues.
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RE: How to spawn new particles where particles collide? (Nuclear Fusion Reaction) - by tyFlow - 09-16-2021, 05:07 AM

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